gpu-error — GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'
Renderer WebGPU · apple · 880×1526 @3x · r180 · phone (textures ≤256, drawn @2x) · textures ~16 MB in 5 models (31 loading)
Render incidents 1 (gpu-error)
Build 9fa67bd · Origin https://dev.wartabletactics.com · Map The Isigny Road · Phase Battle · Turn 1
Incidents so far:
- +21.7s gpu-error: GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'
Console, last lines:
- warn: [frame] 254 ms between frames in "cutscene" (this frame's own work 206 ms: frame:render 205; unattributed 1)
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: [stall] 169 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
- warn: [frame] 324 ms between frames in "cutscene" (this frame's own work 169 ms: frame:render 169; unattributed 0)
- warn: [frame] 127 ms between frames in "cutscene" (this frame's own work 62 ms: frame:render 62; unattributed 0)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 65 KB