gpu-error — GPUValidationError: Destroyed texture [Texture "Surface cache"] used in a submit.
- While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_12"]])
Renderer WebGPU · nvidia maxwell · 1920×1031 @1x · r180 · post: dof+smaa · 217 textures in 40 models
Render incidents 1 (gpu-error)
Build 470f796 · Origin https://dev.wartabletactics.com · Map Côte 213 · Phase Draft · Turn 0
Incidents so far:
- +2066.4s gpu-error: GPUValidationError: Destroyed texture [Texture "Surface cache"] used in a submit.
- While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_12"]])
(×90)
Console, last lines:
- warn: [frame] 4656 ms between frames in "menu -> level" (this frame's own work 290 ms: frame:splatBake 6, frame:render 274; unattributed 10)
- warn: [frame] 281 ms between frames in "menu -> level" (this frame's own work 14 ms: frame:render 13; unattributed 1)
- warn: [frame] 86 ms between frames in "menu -> level" (this frame's own work 3 ms; no labelled span)
- warn: [stall] 90 ms in "menu -> level" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
- warn: [frame] 126 ms between frames in "menu -> level" (this frame's own work 4 ms; no labelled span)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 128 KB