gpu-error: webgpu · apple metal-3 · macOS

#1

gpu-error — GPUValidationError: Destroyed texture [Texture "Surface cache"] used in a submit.

  • While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_13"]])

Renderer WebGPU · apple metal-3 · 3500×2018 @2x · r180 · post: smaa · 218 textures in 40 models
Render incidents 1 (gpu-error)
Build 097c258 · Origin https://dev.wartabletactics.com · Map Pegasus Bridge · Phase Battle · Turn 1

Incidents so far:

  • +17.7s gpu-error: GPUValidationError: Destroyed texture [Texture "Surface cache"] used in a submit.
  • While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_13"]])

(×38)

Console, last lines:

  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
  • warn: [stall] 311 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 3 buffer(s)
  • warn: [frame] 333 ms between frames in "cutscene" (this frame's own work 330 ms: frame:probe 19, frame:render 311; unattributed 0)
  • warn: [frame] 186 ms between frames in "cutscene" (this frame's own work 2 ms; no labelled span)
  • warn: [stall] 185 ms in "cutscene" — over the 85 ms DSP budget, the mixer missed 2 buffer(s)

Diagnostics attached as wtt-render-report.json (game state included).

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