gpu-error: webgpu · apple · macOS

#1

gpu-error — GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Renderer WebGPU · apple · 1379×1220 @1x · r180 · post: haze+dof+smaa · 94 textures in 25 models (1 loading)
Render incidents 1 (gpu-error)
Build 78721eb · Origin https://dev.wartabletactics.com · Map The Ration Run · Phase Battle · Turn 1

Incidents so far:

  • +51.6s gpu-error: GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Console, last lines:

  • warn: [stall] 219 ms in "frame:probe" — over the 85 ms DSP budget, the mixer missed 2 buffer(s)
  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
  • warn: [stall] 507 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 5 buffer(s)
  • warn: [frame] 749 ms between frames in "cutscene" (this frame's own work 727 ms: frame:probe 219, frame:render 507; unattributed 1)

Diagnostics attached as wtt-render-report.json (game state included).

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