gpu-error — GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'
Renderer WebGPU · apple · 1379×1220 @1x · r180 · post: haze+dof+smaa · 94 textures in 25 models (1 loading)
Render incidents 1 (gpu-error)
Build 78721eb · Origin https://dev.wartabletactics.com · Map The Ration Run · Phase Battle · Turn 1
Incidents so far:
- +51.6s gpu-error: GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'
Console, last lines:
- warn: [stall] 219 ms in "frame:probe" — over the 85 ms DSP budget, the mixer missed 2 buffer(s)
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: [stall] 507 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 5 buffer(s)
- warn: [frame] 749 ms between frames in "cutscene" (this frame's own work 727 ms: frame:probe 219, frame:render 507; unattributed 1)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 66 KB