gpu-error — GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'
Renderer WebGPU · apple · 1379×1220 @1x · r180 · post: haze+dof+smaa · 131 textures in 27 models
Render incidents 1 (gpu-error)
Build 67a02ae · Origin https://dev.wartabletactics.com · Map The Ration Run · Phase Battle · Turn 2
Incidents so far:
- +12.2s gpu-error: GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'
Console, last lines:
- warn: [stall] 116 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
- warn: [frame] 194 ms between frames in "war room -> level" (this frame's own work 118 ms: frame:render 116; unattributed 2)
- warn: [stall] 176 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 2 buffer(s)
- warn: [frame] 205 ms between frames in "war room -> level" (this frame's own work 177 ms: surfaceProxy 6, frame:render 176; unattributed 0)
- warn: [frame] 162 ms between frames in "war room -> level" (this frame's own work 86 ms: frame:render 82; unattributed 4)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 65 KB