shader: webgpu · nvidia ampere · Windows

#1

shader — fragment_WarTable_Mat 9:8 structures must have at least one member

Renderer WebGPU · nvidia ampere · 1886×911 @1x · r180 · post: haze+dof+smaa · 185 textures in 39 models
Render incidents 6 (fallback, shader, gpu-error)
Build 09ef100 · Origin https://dev.wartabletactics.com · Map Utah — Exit 2 · Phase Battle · Turn 1

Incidents so far:

  • +77.6s fallback: resolution 1x msaa off (auto): frames against the refresh
  • +81.8s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
  • +81.8s gpu-error: renderPipeline_WarTable_Mat_139: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
  • While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
  • While validating fragment state.
  • While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_139""]).
  • +81.8s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member

struct OutputType {
^^^^^^^^^^

  • While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
  • +81.8s gpu-error: GPUValidationError: [Invalid RenderPipeline "renderPipeline_WarTable_Mat_139"] is invalid due to a previous error.
  • While encoding [RenderPassEncoder (unlabeled)].SetPipeline([Invalid RenderPipeline "renderPipeline_WarTable_Mat_139"]).
  • While finishing [CommandEncoder "renderContext_37"].

(×6)

  • +81.8s gpu-error: GPUValidationError: [Invalid CommandBuffer from CommandEncoder "renderContext_37"] is invalid due to a previous error.
  • While calling [Queue].Submit([[Invalid CommandBuffer from CommandEncoder "renderContext_37"]])

(×6)

Console, last lines:

  • warn: [stall] 518 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 6 buffer(s)
  • warn: [frame] 707 ms between frames in "cutscene" (this frame's own work 554 ms: frame:probe 35, frame:render 518; unattributed 1)
  • warn: [stall] 87 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
  • warn: [frame] 94 ms between frames in "cutscene -> gameplay" (this frame's own work 89 ms: frame:render 87; unattributed 2)
  • warn: [frame] 476 ms between frames in "cutscene -> gameplay" (this frame's own work 15 ms: frame:render 14; unattributed 1)

Diagnostics attached as wtt-render-report.json (game state included).

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