shader — fragment_WarTable_Mat 9:8 structures must have at least one member
Renderer WebGPU · nvidia ampere · 1886×911 @1x · r180 · post: haze+dof+smaa · 185 textures in 39 models
Render incidents 6 (fallback, shader, gpu-error)
Build 09ef100 · Origin https://dev.wartabletactics.com · Map Utah — Exit 2 · Phase Battle · Turn 1
Incidents so far:
- +77.6s fallback: resolution 1x msaa off (auto): frames against the refresh
- +81.8s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
- +81.8s gpu-error: renderPipeline_WarTable_Mat_139: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
- While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
- While validating fragment state.
- While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_139""]).
- +81.8s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
- +81.8s gpu-error: GPUValidationError: [Invalid RenderPipeline "renderPipeline_WarTable_Mat_139"] is invalid due to a previous error.
- While encoding [RenderPassEncoder (unlabeled)].SetPipeline([Invalid RenderPipeline "renderPipeline_WarTable_Mat_139"]).
- While finishing [CommandEncoder "renderContext_37"].
(×6)
- +81.8s gpu-error: GPUValidationError: [Invalid CommandBuffer from CommandEncoder "renderContext_37"] is invalid due to a previous error.
- While calling [Queue].Submit([[Invalid CommandBuffer from CommandEncoder "renderContext_37"]])
(×6)
Console, last lines:
- warn: [stall] 518 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 6 buffer(s)
- warn: [frame] 707 ms between frames in "cutscene" (this frame's own work 554 ms: frame:probe 35, frame:render 518; unattributed 1)
- warn: [stall] 87 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
- warn: [frame] 94 ms between frames in "cutscene -> gameplay" (this frame's own work 89 ms: frame:render 87; unattributed 2)
- warn: [frame] 476 ms between frames in "cutscene -> gameplay" (this frame's own work 15 ms: frame:render 14; unattributed 1)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 150 KB