gpu-error: webgpu · nvidia lovelace · Windows

#1

gpu-error — GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^

  • While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).

Renderer WebGPU · nvidia lovelace · 2526×1305 @1x · r180 · post: haze+dof+smaa · 88 textures in 22 models (20 loading)
Render incidents 5 (gpu-error, shader)
Build f7ff94f · Origin https://dev.wartabletactics.com · Map Les Deux Rives · Phase Draft · Turn 0

Incidents so far:

  • +25.9s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member

struct OutputType {
^^^^^^^^^^

  • While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
  • +25.9s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
  • +25.9s gpu-error: renderPipeline_WarTable_Mat_190: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
  • While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
  • While validating fragment state.
  • While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_190""]).
  • +26.4s gpu-error: GPUValidationError: [Invalid RenderPipeline "renderPipeline_WarTable_Mat_190"] is invalid due to a previous error.
  • While encoding [RenderPassEncoder (unlabeled)].SetPipeline([Invalid RenderPipeline "renderPipeline_WarTable_Mat_190"]).
  • While finishing [CommandEncoder "renderContext_38"].

(×6)

  • +26.4s gpu-error: GPUValidationError: [Invalid CommandBuffer from CommandEncoder "renderContext_38"] is invalid due to a previous error.
  • While calling [Queue].Submit([[Invalid CommandBuffer from CommandEncoder "renderContext_38"]])

(×6)

Console, last lines:

  • warn: [frame] 832 ms between frames in "menu -> level" (this frame's own work 12 ms: frame:render 11; unattributed 1)
  • warn: [stall] 241 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 2 buffer(s)
  • warn: [frame] 266 ms between frames in "menu -> level" (this frame's own work 265 ms: frame:probe 24, frame:render 241; unattributed 0)
  • warn: [frame] 122 ms between frames in "menu -> level" (this frame's own work 12 ms: frame:render 12; unattributed 0)
  • warn: [stall] 119 ms in "menu -> level" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)

Diagnostics attached as wtt-render-report.json (game state included).

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