shader — fragment_WarTable_Mat 9:8 structures must have at least one member
Renderer WebGPU · intel gen-9 · 1860×893 @1.399994969367981x · r180 · post: haze+dof+smaa · 86 textures in 27 models (27 loading)
Render incidents 3 (shader, gpu-error)
Build 9b94daa · Origin https://dev.wartabletactics.com · Map Scattered Eagles · Phase Battle · Turn 1
Incidents so far:
- +63.8s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
- +63.8s gpu-error: renderPipeline_WarTable_Mat_187: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
- While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
- While validating fragment state.
- While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_187""]).
- +64.0s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
Console, last lines:
- warn: [stall] 132 ms in "cutscene" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
- warn: [stall] 160 ms in "cutscene" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
- warn: [stall] 239 ms in "cutscene" — over the 85 ms DSP budget, the mixer missed 2 buffer(s)
- warn: [stall] 140 ms in "cutscene" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
- warn: [stall] 209 ms in "cutscene" — over the 85 ms DSP budget, the mixer missed 2 buffer(s)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 115 KB