gpu-error — GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
Renderer WebGPU · nvidia ampere · 2526×1305 @1x · r180 · post: haze+dof+smaa · 109 textures in 31 models (22 loading)
Render incidents 3 (gpu-error, shader)
Build 9b94daa · Origin https://dev.wartabletactics.com · Map Scattered Eagles · Phase Battle · Turn 1
Incidents so far:
- +68.5s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
- +68.5s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
- +68.5s gpu-error: renderPipeline_WarTable_Mat_189: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
- While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
- While validating fragment state.
- While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_189""]).
Console, last lines:
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: [stall] 460 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 5 buffer(s)
- warn: [frame] 954 ms between frames in "cutscene" (this frame's own work 493 ms: frame:probe 32, frame:render 460; unattributed 1)
- warn: [stall] 94 ms in "cutscene" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 115 KB