gpu-error — GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
Renderer WebGPU · nvidia ampere · 2526×1317 @1x · r180 · post: haze+dof+smaa · 117 textures in 28 models
Render incidents 6 (gpu-error, shader, fallback)
Build 0413914 · Origin https://dev.wartabletactics.com · Map Training Grounds — Report for Duty · Phase Battle · Turn 1
Incidents so far:
- +72.6s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
- +72.6s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
- +72.6s gpu-error: renderPipeline_WarTable_Mat_190: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
- While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
- While validating fragment state.
- While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_190""]).
- +73.4s gpu-error: GPUValidationError: [Invalid RenderPipeline "renderPipeline_WarTable_Mat_190"] is invalid due to a previous error.
- While encoding [RenderPassEncoder (unlabeled)].SetPipeline([Invalid RenderPipeline "renderPipeline_WarTable_Mat_190"]).
- While finishing [CommandEncoder "renderContext_28"].
(×6)
- +73.4s gpu-error: GPUValidationError: [Invalid CommandBuffer from CommandEncoder "renderContext_28"] is invalid due to a previous error.
- While calling [Queue].Submit([[Invalid CommandBuffer from CommandEncoder "renderContext_28"]])
(×6)
- +73.4s fallback: resolution 1x msaa off (auto): frames against the refresh
Console, last lines:
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: [stall] 461 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 5 buffer(s)
- warn: [frame] 659 ms between frames in "level -> menu" (this frame's own work 494 ms: frame:probe 33, frame:render 461; unattributed 0)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 35 KB