shader — fragment_WarTable_Mat 9:8 structures must have at least one member
Renderer WebGPU · apple metal-3 · 2526×1289 @1x · r180 · post: dof+smaa · 201 textures in 25 models
Render incidents 5 (shader, gpu-error)
Build 00a4bed · Origin https://dev.wartabletactics.com · Map Skirmish · Phase Draft · Turn 0
Incidents so far:
- +23.2s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
- +23.2s gpu-error: renderPipeline_WarTable_Mat_121: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
- While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
- While validating fragment state.
- While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_121""]).
- +23.2s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
- +23.3s gpu-error: GPUValidationError: [Invalid RenderPipeline "renderPipeline_WarTable_Mat_121"] is invalid due to a previous error.
- While encoding [RenderPassEncoder (unlabeled)].SetPipeline([Invalid RenderPipeline "renderPipeline_WarTable_Mat_121"]).
- While finishing [CommandEncoder "renderContext_21"].
(×6)
- +23.3s gpu-error: GPUValidationError: [Invalid CommandBuffer from CommandEncoder "renderContext_21"] is invalid due to a previous error.
- While calling [Queue].Submit([[Invalid CommandBuffer from CommandEncoder "renderContext_21"]])
(×6)
Console, last lines:
- warn: [stall] 181 ms in "menu" — over the 85 ms DSP budget, the mixer missed 2 buffer(s)
- warn: [stall] 140 ms in "frame:probe" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
- warn: [frame] 156 ms between frames in "menu" (this frame's own work 142 ms: frame:probe 140; unattributed 2)
- warn: [stall] 177 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 2 buffer(s)
- warn: [frame] 225 ms between frames in "menu" (this frame's own work 195 ms: frame:probe 18, frame:render 177; unattributed 0)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 18 KB