gpu-error: webgpu · apple · macOS

#1

gpu-error — GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Renderer WebGPU · apple · 2694×1850 @2x · r180 · post: dof+smaa · 67 textures in 16 models
Render incidents 1 (gpu-error)
Build b2560fa · Origin https://dev.wartabletactics.com · Map Training Grounds — Report for Duty · Phase Battle · Turn 1

Incidents so far:

  • +25.3s gpu-error: GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Console, last lines:

  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
  • warn: [stall] 2846 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 33 buffer(s)
  • warn: [frame] 4200 ms between frames in "level -> menu" (this frame's own work 3471 ms: frame:splatBake 49, frame:fogBake 25, frame:turfBake 517, frame:surfaceCache 22, frame:render 2846; unattributed 12)

Diagnostics attached as wtt-render-report.json (game state included).

#2

gpu-error — GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Renderer WebGPU · apple · 2694×1850 @2x · r180 · post: dof+smaa · 24 textures in 37 models
Render incidents 1 (gpu-error)
Build b2560fa · Origin https://dev.wartabletactics.com · Map Les Deux Rives · Phase Draft · Turn 0

Incidents so far:

  • +13.2s gpu-error: GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Console, last lines:

  • warn: [stall] 162 ms in "bakeShoreSDF" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
  • warn: [stall] 135 ms in "bakeGround" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
  • warn: [stall] 888 ms in "mergeGround" — over the 85 ms DSP budget, the mixer missed 10 buffer(s)
  • warn: [stall] 104 ms in "rebuildGrass" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
  • warn: [stall] 3174 ms in "buildBoard" — over the 85 ms DSP budget, the mixer missed 37 buffer(s)

Diagnostics attached as wtt-render-report.json (game state included).

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