gpu-error: webgpu · apple metal-3 · macOS

#1

gpu-error — GPUValidationError: Destroyed texture [Texture "Surface cache"] used in a submit.

  • While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_13"]])

Renderer WebGPU · apple metal-3 · 2560×1323 @1x · r180 · post: smaa · 211 textures in 39 models
Render incidents 1 (gpu-error)
Build 35db38d · Origin https://dev.wartabletactics.com · Map Pegasus Bridge · Phase Battle · Turn 2

Incidents so far:

  • +8.1s gpu-error: GPUValidationError: Destroyed texture [Texture "Surface cache"] used in a submit.
  • While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_13"]])

(×93)

Console, last lines:

  • warn: [frame] 2294 ms between frames in "war room -> level" (this frame's own work 465 ms: frame:splatBake 25, frame:fogBake 11, frame:turfBake 6, frame:surfaceCache 17, frame:render 396; unattributed 10)
  • warn: [audio:worker] parameter "distance" on event:/ambience/emitter was not accepted (74)
  • warn: [frame] 109 ms between frames in "war room -> level" (this frame's own work 53 ms: frame:render 52; unattributed 1)
  • warn: [stall] 94 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
  • warn: [frame] 119 ms between frames in "war room -> level" (this frame's own work 95 ms: surfaceProxy 10, frame:render 94; unattributed 0)

Diagnostics attached as wtt-render-report.json (game state included).

#2

gpu-error — GPUValidationError: Destroyed texture [Texture "Surface cache"] used in a submit.

  • While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_13"]])

Renderer WebGPU · apple metal-3 · 3500×2086 @2x · r180 · post: smaa · 210 textures in 40 models
Render incidents 1 (gpu-error)
Build 35db38d · Origin https://dev.wartabletactics.com · Map Pegasus Bridge · Phase Battle · Turn 1

Incidents so far:

  • +306.8s gpu-error: GPUValidationError: Destroyed texture [Texture "Surface cache"] used in a submit.
  • While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_13"]])

(×184)

Console, last lines:

  • warn: [stall] 329 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 3 buffer(s)
  • warn: [frame] 2323 ms between frames in "cutscene" (this frame's own work 392 ms: frame:splatBake 26, frame:fogBake 11, frame:turfBake 6, frame:surfaceCache 14, frame:render 329; unattributed 6)
  • warn: [frame] 104 ms between frames in "cutscene" (this frame's own work 75 ms: frame:render 74; unattributed 1)
  • warn: [stall] 131 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
  • warn: [frame] 153 ms between frames in "cutscene" (this frame's own work 132 ms: surfaceProxy 11, frame:render 131; unattributed 0)

Diagnostics attached as wtt-render-report.json (game state included).

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