gpu-error: webgpu · apple metal-3 · macOS

#1

gpu-error — GPUValidationError: Destroyed texture [Texture "Surface cache"] used in a submit.

  • While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_13"]])

Renderer WebGPU · apple metal-3 · 3500×2086 @2x · r180 · post: smaa · 212 textures in 39 models
Render incidents 1 (gpu-error)
Build 3ce4c71 · Origin https://dev.wartabletactics.com · Map Pegasus Bridge · Phase Battle · Turn 1

Incidents so far:

  • +4.8s gpu-error: GPUValidationError: Destroyed texture [Texture "Surface cache"] used in a submit.
  • While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_13"]])

(×184)

Console, last lines:

  • warn: [audio:worker] parameter "distance" on event:/ambience/emitter was not accepted (74)
  • warn: [frame] 94 ms between frames in "war room -> level" (this frame's own work 47 ms: frame:render 46; unattributed 1)
  • warn: [stall] 100 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
  • warn: [frame] 121 ms between frames in "war room -> level" (this frame's own work 100 ms: surfaceProxy 10, frame:render 100; unattributed 0)
  • warn: [audio] no ranges.json after several tries — the overlay will draw points without spheres

Diagnostics attached as wtt-render-report.json (game state included).

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