gpu-error: webgpu · apple · iOS

#1

gpu-error — GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Renderer WebGPU · apple · 812×756 @3x · r180 · phone (textures ≤256, drawn @2x) · textures ~32 MB in 8 models (5 loading, decoding 2)
Render incidents 1 (gpu-error)
Build 42d6cfe · Origin https://dev.wartabletactics.com · Map Mortain · Phase Draft · Turn 0

Incidents so far:

  • +39.4s gpu-error: GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Console, last lines:

  • warn: [frame] 106 ms between frames in "menu -> level" (this frame's own work 16 ms: frame:render 9; unattributed 7)
  • warn: [frame] 141 ms between frames in "menu -> level" (this frame's own work 43 ms: frame:splatBake 35; unattributed 8)
  • warn: [frame] 114 ms between frames in "menu -> level" (this frame's own work 8 ms; no labelled span)
  • warn: [stall] 509 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 5 buffer(s)
  • warn: [frame] 637 ms between frames in "menu -> level" (this frame's own work 550 ms: frame:probe 41, frame:render 509; unattributed 0)

Diagnostics attached as wtt-render-report.json (game state included).

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