gpu-error: webgpu · apple metal-3 · macOS

#1

gpu-error — GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^

  • While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).

Renderer WebGPU · apple metal-3 · 2014×1103 @1x · r180 · post: haze+dof+smaa · 113 textures in 28 models
Render incidents 5 (gpu-error, shader)
Build 0f68013 · Origin https://dev.wartabletactics.com · Map Training Grounds — Report for Duty · Phase Battle · Turn 1

Incidents so far:

  • +34.2s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member

struct OutputType {
^^^^^^^^^^

  • While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
  • +34.2s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
  • +34.2s gpu-error: renderPipeline_WarTable_Mat_195: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
  • While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
  • While validating fragment state.
  • While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_195""]).
  • +34.9s gpu-error: GPUValidationError: [Invalid RenderPipeline "renderPipeline_WarTable_Mat_195"] is invalid due to a previous error.
  • While encoding [RenderPassEncoder (unlabeled)].SetPipeline([Invalid RenderPipeline "renderPipeline_WarTable_Mat_195"]).
  • While finishing [CommandEncoder "renderContext_27"].

(×3)

  • +34.9s gpu-error: GPUValidationError: [Invalid CommandBuffer from CommandEncoder "renderContext_27"] is invalid due to a previous error.
  • While calling [Queue].Submit([[Invalid CommandBuffer from CommandEncoder "renderContext_27"]])

(×2)

Console, last lines:

  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
  • warn: [stall] 345 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 4 buffer(s)
  • warn: [frame] 523 ms between frames in "level -> menu" (this frame's own work 369 ms: frame:probe 22, frame:render 345; unattributed 2)
  • warn: [stall] 154 ms in "level -> menu" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)

Diagnostics attached as wtt-render-report.json (game state included).

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