gpu-error — GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
Renderer WebGPU · apple metal-3 · 2436×1241 @1x · r180 · post: dof+smaa · 174 textures in 46 models
Render incidents 5 (gpu-error, shader)
Build b174b59 · Origin https://dev.wartabletactics.com · Map Les Deux Rives (Méandre) · Phase Battle · Turn 1
Incidents so far:
- +27.4s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
- +27.4s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
- +27.4s gpu-error: renderPipeline_WarTable_Mat_123: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
- While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
- While validating fragment state.
- While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_123""]).
- +27.5s gpu-error: GPUValidationError: [Invalid RenderPipeline "renderPipeline_WarTable_Mat_123"] is invalid due to a previous error.
- While encoding [RenderPassEncoder (unlabeled)].SetPipeline([Invalid RenderPipeline "renderPipeline_WarTable_Mat_123"]).
- While finishing [CommandEncoder "renderContext_37"].
(×6)
- +27.5s gpu-error: GPUValidationError: [Invalid CommandBuffer from CommandEncoder "renderContext_37"] is invalid due to a previous error.
- While calling [Queue].Submit([[Invalid CommandBuffer from CommandEncoder "renderContext_37"]])
(×6)
Console, last lines:
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: [stall] 165 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
- warn: [frame] 496 ms between frames in "menu -> level" (this frame's own work 166 ms: frame:render 165; unattributed 1)
- warn: [frame] 505 ms between frames in "menu -> level" (this frame's own work 9 ms: frame:render 8; unattributed 1)
- warn: [stall] 505 ms in "menu -> level" — over the 85 ms DSP budget, the mixer missed 5 buffer(s)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 132 KB