shader: webgpu · apple metal-3 · macOS

#1

shader — fragment_WarTable_Mat 9:8 structures must have at least one member

Renderer WebGPU · apple metal-3 · 2956×2018 @2x · r180 · post: dof+smaa · 195 textures in 38 models
Render incidents 5 (shader, gpu-error)
Build b174b59 · Origin https://dev.wartabletactics.com · Map Vierville-sur-Mer · Phase Battle · Turn 1

Incidents so far:

  • +19.2s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
  • +19.2s gpu-error: renderPipeline_WarTable_Mat_123: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
  • While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
  • While validating fragment state.
  • While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_123""]).
  • +19.2s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member

struct OutputType {
^^^^^^^^^^

  • While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
  • +19.2s gpu-error: GPUValidationError: [Invalid RenderPipeline "renderPipeline_WarTable_Mat_123"] is invalid due to a previous error.
  • While encoding [RenderPassEncoder (unlabeled)].SetPipeline([Invalid RenderPipeline "renderPipeline_WarTable_Mat_123"]).
  • While finishing [CommandEncoder "renderContext_25"].

(×6)

  • +19.2s gpu-error: GPUValidationError: [Invalid CommandBuffer from CommandEncoder "renderContext_25"] is invalid due to a previous error.
  • While calling [Queue].Submit([[Invalid CommandBuffer from CommandEncoder "renderContext_25"]])

(×6)

Console, last lines:

  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
  • warn: [stall] 412 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 4 buffer(s)
  • warn: [frame] 431 ms between frames in "cutscene" (this frame's own work 431 ms: frame:render 7, frame:probe 18, frame:render 412; unattributed 0)
  • warn: [stall] 92 ms in "cutscene" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
  • warn: [frame] 95 ms between frames in "cutscene" (this frame's own work 10 ms: cutscene 92, frame:render 10; unattributed 0)

Diagnostics attached as wtt-render-report.json (game state included).

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