shader: webgpu · apple metal-3 · macOS

#1

shader — fragment_WarTable_Mat 9:8 structures must have at least one member

Renderer WebGPU · apple metal-3 · 2526×1289 @1x · r180 · post: dof+smaa · 174 textures in 47 models
Render incidents 5 (shader, gpu-error)
Build 56d22f1 · Origin https://dev.wartabletactics.com · Map Scattered Eagles · Phase Battle · Turn 1

Incidents so far:

  • +32.5s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
  • +32.5s gpu-error: renderPipeline_WarTable_Mat_163: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
  • While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
  • While validating fragment state.
  • While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_163""]).
  • +32.5s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member

struct OutputType {
^^^^^^^^^^

  • While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
  • +32.5s gpu-error: GPUValidationError: [Invalid RenderPipeline "renderPipeline_WarTable_Mat_163"] is invalid due to a previous error.
  • While encoding [RenderPassEncoder (unlabeled)].SetPipeline([Invalid RenderPipeline "renderPipeline_WarTable_Mat_163"]).
  • While finishing [CommandEncoder "renderContext_45"].

(×6)

  • +32.5s gpu-error: GPUValidationError: [Invalid CommandBuffer from CommandEncoder "renderContext_45"] is invalid due to a previous error.
  • While calling [Queue].Submit([[Invalid CommandBuffer from CommandEncoder "renderContext_45"]])

(×6)

Console, last lines:

  • warn: [frame] 437 ms between frames in "cutscene" (this frame's own work 436 ms: frame:render 11, frame:probe 21, frame:render 415; unattributed 0)
  • warn: [stall] 145 ms in "cutscene" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
  • warn: [frame] 150 ms between frames in "cutscene" (this frame's own work 35 ms: frame:render 35; unattributed 0)
  • warn: [stall] 179 ms in "cutscene" — over the 85 ms DSP budget, the mixer missed 2 buffer(s)
  • warn: [frame] 181 ms between frames in "cutscene" (this frame's own work 44 ms: cutscene 179, frame:render 44; unattributed 0)

Diagnostics attached as wtt-render-report.json (game state included).

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