gpu-error — GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
Renderer WebGPU · apple metal-3 · 2526×1289 @1x · r180 · post: dof+smaa · 149 textures in 42 models (12 loading)
Render incidents 5 (gpu-error, shader)
Build 56d22f1 · Origin https://dev.wartabletactics.com · Map Scattered Eagles · Phase Battle · Turn 1
Incidents so far:
- +30.2s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
- +30.2s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
- +30.2s gpu-error: renderPipeline_WarTable_Mat_127: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
- While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
- While validating fragment state.
- While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_127""]).
- +30.3s gpu-error: GPUValidationError: [Invalid RenderPipeline "renderPipeline_WarTable_Mat_127"] is invalid due to a previous error.
- While encoding [RenderPassEncoder (unlabeled)].SetPipeline([Invalid RenderPipeline "renderPipeline_WarTable_Mat_127"]).
- While finishing [CommandEncoder "renderContext_39"].
(×6)
- +30.3s gpu-error: GPUValidationError: [Invalid CommandBuffer from CommandEncoder "renderContext_39"] is invalid due to a previous error.
- While calling [Queue].Submit([[Invalid CommandBuffer from CommandEncoder "renderContext_39"]])
(×6)
Console, last lines:
- warn: [frame] 622 ms between frames in "cutscene" (this frame's own work 43 ms: frame:render 42; unattributed 1)
- warn: [audio:worker] parameter "distance" on event:/sfx/foley/parachute_open was not accepted (74)
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: [frame] 275 ms between frames in "cutscene" (this frame's own work 6 ms: frame:render 6; unattributed 0)
- warn: [stall] 270 ms in "cutscene" — over the 85 ms DSP budget, the mixer missed 3 buffer(s)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 116 KB