gpu-error: webgpu · intel gen-12lp · Windows

#1

gpu-error — GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member
struct OutputType {
^^^^^^^^^^

  • While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).

Renderer WebGPU · intel gen-12lp · 1545×868 @1.25x · r180 · post: haze+dof+smaa · 110 textures in 28 models
Render incidents 5 (gpu-error, shader)
Build 7799f62 · Origin https://dev.wartabletactics.com · Map Training Grounds — Report for Duty · Phase Battle · Turn 1

Incidents so far:

  • +47.0s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member

struct OutputType {
^^^^^^^^^^

  • While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
  • +47.0s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
  • +47.0s gpu-error: renderPipeline_WarTable_Mat_189: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
  • While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
  • While validating fragment state.
  • While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_189""]).
  • +47.9s gpu-error: GPUValidationError: [Invalid RenderPipeline "renderPipeline_WarTable_Mat_189"] is invalid due to a previous error.
  • While encoding [RenderPassEncoder (unlabeled)].SetPipeline([Invalid RenderPipeline "renderPipeline_WarTable_Mat_189"]).
  • While finishing [CommandEncoder "renderContext_27"].

(×5)

  • +47.9s gpu-error: GPUValidationError: [Invalid CommandBuffer from CommandEncoder "renderContext_27"] is invalid due to a previous error.
  • While calling [Queue].Submit([[Invalid CommandBuffer from CommandEncoder "renderContext_27"]])

(×5)

Console, last lines:

  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
  • warn: [stall] 635 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 7 buffer(s)
  • warn: [frame] 718 ms between frames in "level -> menu" (this frame's own work 693 ms: frame:probe 57, frame:render 635; unattributed 1)

Diagnostics attached as wtt-render-report.json (game state included).

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