shader: webgpu · apple metal-3 · macOS

#1

shader — fragment_WarTable_Mat 9:8 structures must have at least one member

Renderer WebGPU · apple metal-3 · 2652×1510 @2x · r180 · post: haze+dof+smaa · 204 textures in 54 models
Render incidents 5 (shader, gpu-error)
Build 747ebb5 · Origin https://dev.wartabletactics.com · Map Scattered Eagles · Phase Battle · Turn 1

Incidents so far:

  • +67.6s shader: fragment_WarTable_Mat 9:8 structures must have at least one member
  • +67.6s gpu-error: renderPipeline_WarTable_Mat_189: [Invalid ShaderModule "fragment_WarTable_Mat"] is invalid due to a previous error.
  • While validating fragment stage ([Invalid ShaderModule "fragment_WarTable_Mat"], entryPoint: "main").
  • While validating fragment state.
  • While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor ""renderPipeline_WarTable_Mat_189""]).
  • +67.6s gpu-error: GPUValidationError: Error while parsing WGSL: :9:8 error: structures must have at least one member

struct OutputType {
^^^^^^^^^^

  • While calling [Device].CreateShaderModule([ShaderModuleDescriptor ""fragment_WarTable_Mat""]).
  • +67.6s gpu-error: GPUValidationError: [Invalid RenderPipeline "renderPipeline_WarTable_Mat_189"] is invalid due to a previous error.
  • While encoding [RenderPassEncoder (unlabeled)].SetPipeline([Invalid RenderPipeline "renderPipeline_WarTable_Mat_189"]).
  • While finishing [CommandEncoder "renderContext_39"].

(×6)

  • +67.6s gpu-error: GPUValidationError: [Invalid CommandBuffer from CommandEncoder "renderContext_39"] is invalid due to a previous error.
  • While calling [Queue].Submit([[Invalid CommandBuffer from CommandEncoder "renderContext_39"]])

(×6)

Console, last lines:

  • warn: [stall] 173 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 2 buffer(s)
  • warn: [frame] 465 ms between frames in "cutscene" (this frame's own work 174 ms: frame:render 173; unattributed 1)
  • warn: [frame] 531 ms between frames in "cutscene" (this frame's own work 24 ms: frame:render 24; unattributed 0)
  • warn: [frame] 2446 ms between frames in "cutscene" (this frame's own work 11 ms: frame:render 11; unattributed 0)
  • warn: [stall] 2445 ms in "cutscene" — over the 85 ms DSP budget, the mixer missed 28 buffer(s)

Diagnostics attached as wtt-render-report.json (game state included).

Sign in or create an account to reply.