gpu-error: webgpu · apple · macOS

#1

gpu-error — GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Renderer WebGPU · apple · 3532×2096 @2x · r180 · post: haze+dof+smaa · 64 textures in 15 models (18 loading)
Render incidents 1 (gpu-error)
Build e543bb8 · Origin https://dev.wartabletactics.com · Map Pont-de-l'Authie · Phase Draft · Turn 0

Incidents so far:

  • +6.9s gpu-error: GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open' (×2)

Console, last lines:

  • warn: [stall] 88 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
  • warn: [frame] 118 ms between frames in "menu" (this frame's own work 89 ms: frame:render 88; unattributed 1)
  • warn: [frame] 360 ms between frames in "menu" (this frame's own work 1 ms; no labelled span)
  • warn: [frame] 86 ms between frames in "menu" (this frame's own work 2 ms; no labelled span)
  • warn: [frame] 99 ms between frames in "menu" (this frame's own work 2 ms; no labelled span)

Diagnostics attached as wtt-render-report.json (game state included).

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