gpu-error — GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'
Renderer WebGPU · apple · 2694×1850 @2x · r180 · post: dof+smaa · 67 textures in 16 models
Render incidents 1 (gpu-error)
Build b2560fa · Origin https://dev.wartabletactics.com · Map Training Grounds — Report for Duty · Phase Battle · Turn 1
Incidents so far:
- +25.3s gpu-error: GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'
Console, last lines:
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: THREE.TSL: Vertex attribute "normal" not found on geometry.
- warn: [stall] 2846 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 33 buffer(s)
- warn: [frame] 4200 ms between frames in "level -> menu" (this frame's own work 3471 ms: frame:splatBake 49, frame:fogBake 25, frame:turfBake 517, frame:surfaceCache 22, frame:render 2846; unattributed 12)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 32 KB