gpu-error — GPUValidationError: Destroyed texture [Texture "Surface cache"] used in a submit.
- While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_13"]])
Renderer WebGPU · apple metal-3 · 2560×1323 @1x · r180 · post: smaa · 211 textures in 39 models
Render incidents 1 (gpu-error)
Build 35db38d · Origin https://dev.wartabletactics.com · Map Pegasus Bridge · Phase Battle · Turn 2
Incidents so far:
- +8.1s gpu-error: GPUValidationError: Destroyed texture [Texture "Surface cache"] used in a submit.
- While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_13"]])
(×93)
Console, last lines:
- warn: [frame] 2294 ms between frames in "war room -> level" (this frame's own work 465 ms: frame:splatBake 25, frame:fogBake 11, frame:turfBake 6, frame:surfaceCache 17, frame:render 396; unattributed 10)
- warn: [audio:worker] parameter "distance" on event:/ambience/emitter was not accepted (74)
- warn: [frame] 109 ms between frames in "war room -> level" (this frame's own work 53 ms: frame:render 52; unattributed 1)
- warn: [stall] 94 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 1 buffer(s)
- warn: [frame] 119 ms between frames in "war room -> level" (this frame's own work 95 ms: surfaceProxy 10, frame:render 94; unattributed 0)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 92 KB