gpu-error — GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'
Renderer WebGPU · apple · 880×1526 @3x · r180 · phone (textures ≤256, drawn @2x) · textures ~17 MB in 2 models (25 loading)
Render incidents 1 (gpu-error)
Build 238efd9 · Origin https://dev.wartabletactics.com · Map First Contact · Phase Battle · Turn 1
Incidents so far:
- +4.8s gpu-error: GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'
Console, last lines:
- warn: [frame] 703 ms between frames in "ftue:stage" (this frame's own work 186 ms: frame:splatBake 15, frame:render 161; unattributed 10)
- warn: [stall] 306 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 3 buffer(s)
- warn: [frame] 418 ms between frames in "ftue:stage" (this frame's own work 307 ms: frame:render 306; unattributed 1)
- warn: [stall] 389 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 4 buffer(s)
- warn: [frame] 397 ms between frames in "ftue:stage" (this frame's own work 389 ms: frame:render 389; unattributed 0)
Diagnostics attached as wtt-render-report.json (game state included).
- wtt-render-report.json 26 KB