gpu-error: webgpu · apple · iOS

#1

gpu-error — GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Renderer WebGPU · apple · 880×1526 @3x · r180 · phone (textures ≤256, drawn @2x) · textures ~17 MB in 2 models (25 loading)
Render incidents 1 (gpu-error)
Build 238efd9 · Origin https://dev.wartabletactics.com · Map First Contact · Phase Battle · Turn 1

Incidents so far:

  • +4.8s gpu-error: GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Console, last lines:

  • warn: [frame] 703 ms between frames in "ftue:stage" (this frame's own work 186 ms: frame:splatBake 15, frame:render 161; unattributed 10)
  • warn: [stall] 306 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 3 buffer(s)
  • warn: [frame] 418 ms between frames in "ftue:stage" (this frame's own work 307 ms: frame:render 306; unattributed 1)
  • warn: [stall] 389 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 4 buffer(s)
  • warn: [frame] 397 ms between frames in "ftue:stage" (this frame's own work 389 ms: frame:render 389; unattributed 0)

Diagnostics attached as wtt-render-report.json (game state included).

#2

gpu-error — GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Renderer WebGPU · apple · 812×1526 @3x · r180 · phone (textures ≤256, drawn @2x) · textures ~19 MB in 4 models (25 loading)
Render incidents 1 (gpu-error)
Build 238efd9 · Origin https://dev.wartabletactics.com · Map Les Haies · Phase Battle · Turn 1

Incidents so far:

  • +44.6s gpu-error: GPUValidationError: GPUCommandEncoder.finish: encoder state is 'Locked', expected 'Open'

Console, last lines:

  • warn: [stall] 572 ms in "frame:render" — over the 85 ms DSP budget, the mixer missed 6 buffer(s)
  • warn: [frame] 1894 ms between frames in "cutscene" (this frame's own work 710 ms: frame:splatBake 71, frame:fogBake 35, frame:turfBake 16, frame:render 572; unattributed 16)
  • warn: [frame] 131 ms between frames in "cutscene" (this frame's own work 57 ms: frame:render 56; unattributed 1)
  • warn: [frame] 222 ms between frames in "cutscene" (this frame's own work 10 ms; no labelled span)
  • warn: THREE.TSL: Vertex attribute "normal" not found on geometry.

Diagnostics attached as wtt-render-report.json (game state included).

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